A Cross-Sectional Study to Assess the Gaming Disorder and Problematic Usage of Mobile Phones among College Students of Hubli-Dharwad

Authors

  • Anjana R Joshi Department of Community Medicine, Karnataka Institute of Medical Scienc-es, Hubballi
  • Dattatreya D Bant Department of Community Medicine, Karnataka Institute of Medical Scienc-es, Hubballi

DOI:

https://doi.org/10.5455/njcm.20200109034740

Keywords:

Gaming, mobile phone, students, IGDT-10, PUMP

Abstract

Background: Gaming disorder has been included as a mental health disorder by WHO in ICD 11 revision. There is increased dependence on mobile phones, video games, and the internet among all age groups. Excessive use of mobile phones and gaming affects the physical, mental health and social life

Objectives: To assess the prevalence of gaming disorder and problematic usage of mobile phones, and to assess the common health problems faced after prolonged usage.

Materials and Methods: A cross-sectional study was conducted among 220 students of Hubli-Dharwad studying in various degree courses using a predesigned semi-structured questionnaire. The Ten-Item Internet Gaming Disorder Test (IGDT-10) scale and Problematic Usage of Mobile Phone (PUMP) scale were used in the study

Results: Out of 220 college students 52.3% were girls and 47.7% were boys. The mean game scoring was 2.11±2.18, and the mean problematic mobile usage score was 50.60±11.282, the prevalence of gaming disorder was 15%. The PUMP score was high among those who had gaming disorder. 74%of the participants complained one or the other health problems, most common being sleep disturbance.

Conclusion: The problematic mobile usage and gaming disorder is high among students. A proper supportive environment is needed in the college and also in their homes.

References

Goswami V, Singh DR. Impact of mobile phone addiction on adolescent’s life : A literature review. Int J Home Sci. 2016; 2(1):69–74.

Merlo LJ, Stone AM, Bibbey A. Measuring Problematic Mo-bile Phone Use: Development and Preliminary Psychomet

ric Properties of the PUMP Scale. J Addict [Internet]. 2013; 2013(1):1–7.

M. Pontes H. Current practices in the clinical and psycho-metric assessment of internet gaming disorder in the era of the DSM-5: A mini review of existing assessment tools. Ment Heal Addict Res. 2016; 1(1):18–9.

World Health Organization. International Classification of Diseases. 11th ed. Geneva: WHO; 2018.

Gaming disorder [Internet]. World Health Organization. Available from: https://www.who.int/features/qa/ gam-ing-disorder/en/

Public health implications of excessive use of the Internet and other communication and gaming platforms. Who.int. Available from: https://www.who.int/news-room/detail/ 13-09-2018-public-health-implications-of-excessive-use-of-the-internet-and-other-communication-and-gaming-platforms

Acharya JP. A Study on Some of the Common Health Effects of Cell-Phones amongst College Students. J Community Med Health Educ [Internet]. 2013; 3(4).

Király O, Sleczka P, Pontes H, Urbán R, Griffiths M, Deme-trovics Z. Validation of the Ten-Item Internet Gaming Dis-order Test (IGDT-10) and evaluation of the nine DSM-5 In-ternet Gaming Disorder criteria. Addictive Behaviors. 2017; 64:253-260.

Király O, Griffiths M, Demetrovics Z. Internet Gaming Dis-order and the DSM-5: Conceptualization, Debates, and Con-troversies. Current Addiction Reports. 2015; 2(3):254-262.

Internet Gaming [Internet]. Psychiatry.org. Available from: https://www.psychiatry.org/patients-families/internet-gaming

M. Pontes H. Current practices in the clinical and psycho-metric assessment of internet gaming disorder in the era of the DSM-5: A mini review of existing assessment tools. Ment Heal Addict Res. 2016; 1(1):18–9.

Iqbal W, Khan AM, Khan SA. Problematic mobile phone among medical students using PUMP scale. Pakistan J Med Heal Sci. 2017; 11(3):1127–9.

Arumugam, Balaji. Problematic Usage Of Mobile Phones Among Adolescents In Chennai – A Cross-Sectional Study.National Journal Of Research In Community Medi-cine.2017; 6. 170-173.

Downloads

Published

2020-02-29

How to Cite

1.
Joshi AR, Bant DD. A Cross-Sectional Study to Assess the Gaming Disorder and Problematic Usage of Mobile Phones among College Students of Hubli-Dharwad. Natl J Community Med [Internet]. 2020 Feb. 29 [cited 2024 Nov. 21];11(02):76-9. Available from: https://njcmindia.com/index.php/file/article/view/216

Issue

Section

Original Research Articles